in death cavern, on the floor before the boss fight (with the crumbs), theres a platform at the very very right of the floor, with two flowers visible. is there a way to get there? ive been looking for a while. thanks
- Asked by Anonymous
Sorry for taking so long anon! I am very sorry to say that it’s unreachable.
hi! this isnt a question, but i just wanted to share that i got the game playable on a hacked 3ds using a RM2k3 player! https://i.imgur.com/lzEpDOIh.jpg
hey !! just bought your artbook and I love it so much; but what kind of brushes do you use to make your art :0?? any art programs you use specifically??
- Asked by Anonymous
Thank you so much anon! The artbook was assembled in Clip Studio Paint. This post ended up longer than expected so wall of text underneath here.
Hi. Soo, your game is super cool, ngl. Really is a vibe (sometimes I like to replay it when I need to chill). I just had a question. You mentioned how the version of 2k3 you used is the legal steam one. But how were you able to get it to do things like menus, controller support, QTE, etc? I took it apart to try and see but its a bit tricky to dig through it all (what with a lot of things being common events on common events on variables) and Ik RPGM2k3 doesn't allow for scripts sooo...
Hello! RM2K3 is already built in with partial controller support, and it works when I plug in a PS4 controller with a wire, but not with Bluetooth controllers. So I didn’t do any programming on that end.
QTEs are a bit tricky, and there’s more than one, so I’ll talk about the Swing QTE. A simplified version of it is that the x position of the moving bar is stored in a variable (let’s call this variable ‘Bar X’). In a loop, the program then checks whether the player has pressed the down key. If not, Bar X is increased by 1.
But if the player doesn’t press the down key at all and 'Bar X’ reaches the end of the meter (which, let’s say, has the X coordinate of 300 or something), then the loop is broken! The program then outputs that the player missed.
If the player does press the down key, the loop also breaks - but it checks where Bar X is at before it does. Then it calculates damage accordingly.
Thank you everyone for the support for Grimm’s Hollow over the years! A fanpack, containing an artbook, some wallpapers, and developer’s notes, has been released if you’re interested. (It’s currently on itch.io, but it’ll be making its way onto Steam later this June.)
Thank you everyone for the support for Grimm’s Hollow over the years! A fanpack, containing an artbook, some wallpapers, and developer’s notes, has been released if you’re interested. (It’s currently on itch.io, but it’ll be making its way onto Steam later this June.)
Do you have an art account? I love your art so much!
- Asked by Anonymous
Thank you so much anon! Unfortunately I don’t, sorry - I’d make one but I’m not sure how often I would use it. Here’s some none Grimm’s Hollow stuff I doodled not too long ago, though.
when are you making a discord about the game or about future games and etc
- Asked by Anonymous
Sorry, I don’t think I’ll be making an official server for myself or my games or anything. This has more to do with the fact that I struggle to be available that often, and with moderating. If I’ve made loads of progress of a new project however, or if I make an art account, etc, I will definitely announce it here. :) Thanks!
Lemme give you guys moneeey!! Grimm's Hollow was such a gorgeous game and I feel bad not paying you guys back somehow for the experience! The game is worth AT LEAST $5 in my book. I got the OST, but I want to support EVERYONE who made it, not just the lovely song composers :)
Hello! Another way (besides from purchasing the OST on bandcamp) is to donate directly through the itch.io page. https://ghosthum.itch.io/grimms-hollow Thank you so much!
RPG Maker Cola Podcast | Season 2 Episode 3: with ghosthunter and Harmless Games
Hey guys! I co-guested alongside the wonderful developer of Lockheart Indigo (free on Steam, check it out!) on a podcast recently. It was fun, and we talked a little about game development.